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Old Mar 19, 2010, 08:14 AM // 08:14   #1
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Let's say that I'm rocking it H/H style with my necro, working through the last parts of Nightfall, and I'm really wishing I had more damage output to chew through those painfully thick Torment demons a little more efficiently.

I'm currently running Vekk as an ER Infuser, Whispers as a MB, and Olias as an experimental SoS/resto N/Rt to see how much damage+healing I can squeeze out of him ([pre][build=OAhjYohq4OXTvpjbYKNHnEvkLA][/pre]). The henchies in question, if it matters, were Sogo, Herta, Mhenlo, and Khim. I fill in with the usual Curse support and Necrosis.

Too much healing? It doesn't seem to me like dropping Mhenlo for someone else would necessarily be a big win; I'm not sure who I'd take that wouldn't end up way out ahead of everybody else as a melee and getting OMGWTFPWN'd.
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Old Mar 19, 2010, 08:23 AM // 08:23   #2
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Too much healing? .
yes


running 3 healers, a para, an earth ele and olias with resto skills is waaaaay too much. Depending on vekks build kick khim or mhenlo. grab some dmg dealing henchies for one of the two and lets say kick sogolon and you should be better off.
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Old Mar 19, 2010, 08:26 AM // 08:26   #3
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If you want more damage in a unique way, try a build similar to this:



It should have no trouble in Normal Mode missions and explorable areas, and it's perfectly capable of clearing most (if not all) of the missions in HM

You could change skills around to fit By Urals Hammer & Ebon battle standard of honor, my mesmer doesn't have those skills though.

Last edited by EFGJack; Mar 19, 2010 at 08:29 AM // 08:29..
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Old Mar 19, 2010, 08:30 AM // 08:30   #4
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If I were going to do that, I'd give in to my recent urge to run an x3 Earthshaker build, with Devona.
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Old Mar 19, 2010, 08:32 AM // 08:32   #5
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Originally Posted by 9tails View Post
If I were going to do that, I'd give in to my recent urge to run an x3 Earthshaker build, with Devona.
The difference with this build, and x3 earthshaker is that this actually dispatches of those torment demons fairly efficiently. give it a spin before you judge it. :P
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Old Mar 19, 2010, 09:19 AM // 09:19   #6
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If you want more damage in a unique way, try a build similar to this:

image
Signet of Strength is really bad.
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Old Mar 19, 2010, 09:29 AM // 09:29   #7
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Signet of Strength is really bad.
Not only that , there are 3 of them. Uffff 3 warrior heroes with tiger stance , i know it may seem good to trigger all that stuff you have in your N and block some places but you will do fine with only 1 of them. If you are going to ball up foes for MoP , you should consider some splinter weap anywhere in your party.
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Old Mar 19, 2010, 09:39 AM // 09:39   #8
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Not only that , there are 3 of them. Uffff 3 warrior heroes with tiger stance , i know it may seem good to trigger all that stuff you have in your N and block some places but you will do fine with only 1 of them. If you are going to ball up foes for MoP , you should consider some splinter weap anywhere in your party.
You are clueless. :>
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Old Mar 19, 2010, 02:12 PM // 14:12   #9
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You are clueless. :>
Now, I'm not going to argue the point, because I don't know either, but... Could you explain? Just saying 'You are clueless' kind of leaves things hanging, and the 'clueless' people (like me) have no idea what you are thinking.

So, what are we clueless about? Is there a special effect that we're missing? Does Signet of Strength up the damage of every damage packet from Hundred Blades or something?
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Old Mar 19, 2010, 02:24 PM // 14:24   #10
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Now, I'm not going to argue the point, because I don't know either, but... Could you explain? Just saying 'You are clueless' kind of leaves things hanging, and the 'clueless' people (like me) have no idea what you are thinking.

So, what are we clueless about? Is there a special effect that we're missing? Does Signet of Strength up the damage of every damage packet from Hundred Blades or something?
SoS is there just for the lulz dude, the idea of the build is to trigger MOP & Barbs as many times as possible and chipping in (For example) another adrenaline skill is counter-productive with this goal in mind.
Tiger Stance is there because I rather not have (not one, but) three frenzylocking warrior heroes while I'm trying to do some relatively hard content. Flail is out of the question without strong snares.

Either way, the OP asked for more damage and this build delivers it. I am aware of Discord & Jagged bones minionbombs but as the OP is a necro I assumed he's also aware of this setup in question.
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Old Mar 19, 2010, 03:29 PM // 15:29   #11
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Originally Posted by EFGJack View Post
SoS is there just for the lulz dude, the idea of the build is to trigger MOP & Barbs as many times as possible and chipping in (For example) another adrenaline skill is counter-productive with this goal in mind.
Tiger Stance is there because I rather not have (not one, but) three frenzylocking warrior heroes while I'm trying to do some relatively hard content. Flail is out of the question without strong snares.

Either way, the OP asked for more damage and this build delivers it. I am aware of Discord & Jagged bones minionbombs but as the OP is a necro I assumed he's also aware of this setup in question.
If you are going with MOP & Barbs you may as well take a fiend MM hero. Melee heroes suck when encountering AoE and I wonder how long your tiger stances are going to last.
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Old Mar 19, 2010, 03:34 PM // 15:34   #12
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If you are going with MOP & Barbs you may as well take a fiend MM hero. Melee heroes suck when encountering AoE and I wonder how long your tiger stances are going to last.
MM heroes are not my thing, & I've completed several HM missions with slight mods of this build, including GoM & Raisu Palace. it's efficient if you're not a baddie. Tiger Stance lasts long enough.
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Old Mar 19, 2010, 04:48 PM // 16:48   #13
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Quote:
Originally Posted by EFGJack View Post
If you want more damage in a unique way, try a build similar to this:



It should have no trouble in Normal Mode missions and explorable areas, and it's perfectly capable of clearing most (if not all) of the missions in HM

You could change skills around to fit By Urals Hammer & Ebon battle standard of honor, my mesmer doesn't have those skills though.
How is it unique if hes copying something you are using?
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Old Mar 19, 2010, 05:36 PM // 17:36   #14
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Could I request that this thread stop its current trend in the direction of a flame fest and return to some of my original concerns?
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Old Mar 19, 2010, 05:48 PM // 17:48   #15
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@EFGJack

that actually looks like fun and i'm gonna try that...
just to move from mindless discord spamming on my mes

btw how do you keep them alive? mhenlo + lina?
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Old Mar 19, 2010, 05:54 PM // 17:54   #16
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@EFGJack

that actually looks like fun and i'm gonna try that...
just to move from mindless discord spamming on my mes

btw how do you keep them alive? mhenlo + lina?
Mhenlo and Lina, correct. word of advice though: it's not the easiest build to play and it may take a while until you can play it with success in a HM setting. Consider using Blood Bond for added healing.

And to OP: this might be something you're looking for - http://pvx.wikia.com/wiki/Sabway
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Old Mar 19, 2010, 07:13 PM // 19:13   #17
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I've played with Sabway. It works ok, I'm playing with alternatives.
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Old Mar 19, 2010, 09:22 PM // 21:22   #18
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Originally Posted by 9tails View Post
Could I request that this thread stop its current trend in the direction of a flame fest and return to some of my original concerns?
It would help if you also posted your other 2 heroes, the E/Mo Infuse and the minion bomber. First reply(post #2) appears correct. It looks like there is too much defense and healing in your team. I would take the recommendations given in that post.

Devona actually does OK if you aggro, flag, and pull correctly, but all melee AI is rather poor. They tend to run back and forth when there is AoE, they don't know how to use adrenaline skills or attack skills in general, and they aren't very good with multiple stances.

Signet of Strength is really very bad, especially 3 copies in the team.
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Old Mar 19, 2010, 09:54 PM // 21:54   #19
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Signet of Strength is really very bad, especially 3 copies in the team.
Quote:
Originally Posted by EFGJack
SoS is there just for the lulz dude
And nowhere did I say this build is going to be the new meta in between dipshits who are having a hard time figuring out how to 1-4 after ctrl+c ctrl+v'ing a build from PvX.
OP asked for a build that does more damage than the one he pasted and that's what I gave him. :P

Troll rating 3/10 though.
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Old Mar 19, 2010, 10:23 PM // 22:23   #20
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And nowhere did I say this build is going to be the new meta in between dipshits who are having a hard time figuring out how to 1-4 after ctrl+c ctrl+v'ing a build from PvX.
OP asked for a build that does more damage than the one he pasted and that's what I gave him. :P

Troll rating 3/10 though.
Trolling, huh? OK, allow me to explain more than "It's bad." It costs a skill slot, and there are 3 copies in the build. The effect is negligible. None of the warrior heroes use secondary skills; they could take something else along that produces an effect. Standing Slash or Leech Signet, for example.

Signet of Strength has never passed the test of earning a skill slot on my bars. I just believe that your build can be improved by substituting something better than that skill. The inclusion of that skill doesn't hurt the build, but I honestly don't think it helps. The build would probably work just as well with all 3 copies removed.

Last edited by MisterB; Mar 19, 2010 at 10:46 PM // 22:46..
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